An obvious fallout of game addiction is stress. hack for gardenscapes develops when the person gets so involved in the game that there is an inbuilt pressure on him or her to achieve goals and cross stages and levels of the game. It slowly converts the game from a source of entertainment and fun to a catalyst of stress buildup. Also, when a person realizes that his life is in a pitiable state because of excessive gaming, he or she develops more stress out of the fear of not being able to get back to normal.
2. Lack Of Sleep
A major portion of a person’s time is taken up by work and it has been found that many people sacrifice their precious time to play an extra game or two instead of sleeping to rest the body. Long term game addiction leads to a sleeping disorder called Insomnia that takes a huge toll on a person’s health.
3. Disregard For Personal Hygiene
Excess gaming leads to seclusion of the gamer from the outside world which eventually leads to little or no interaction with people. When the person realizes that there is nobody who may notice his lack of grooming, he feels less compelled to take care of his personal hygiene.
4. Seclusion And Isolation
Gaming addiction can lead to people developing a tendency of seclusion and isolation. They start isolating themselves from family and friends. The fact that they start ignoring their personal hygiene is just the beginning of his or her displacement from the social scene. Gaming starts taking precedence over other important chores such as interaction with friends and as this addiction intensifies, the subject may start becoming more and more stubborn and rude. All that a gaming addict wants to spend time on is games.
5. Carpel Tunnel Syndrome And Arthritis
Excess gaming can lead to these two physical disorders. Studies have revealed that years of excessive gaming can lead to serious issues with the person’s thumb as this area is most exercised in gaming and is prone to osteoarthritis too. Carpel Tunnel Syndrome is a condition in which there exists an excessive pressure on a nerve in the wrist which is responsible for allowing certain hand movements. This syndrome is likely to surface in game addicts since they make a lot of repetitive hand and wrist movements while playing games.
6. Unhealthy Eating Habits
With excess gaming, one becomes oblivious to dietary routine because he or she is too busy thinking about what is next in the game for them. Most game addicts choose fast food and sugary sodas to accompany their gaming sessions which further leads to deterioration of health. They also prefer frozen food that does not take much time to cook and thus does not hinder their gaming spree. Such eating habits are a major cause of diabetes and obesity in adults.
It might be rare to know a gaming addict who realizes that he is slowly slipping into depression. Depression slowly makes its way to the addict’s brain as he or she gets more and more addicted to the game. The only time they realize that they are in a state of depression is when they pause for a moment to realize that they have made a mess of their lives by excess gaming and neglecting other necessities of life. What makes the matters worse is that the only recourse they find to get out of this depression is more gaming and this drags them deeper into the trouble creating a vicious cycle that declines to break until the person resolves to take back the control of his or her life.
This was where literally every child was begging for the Atari systems and your Pentium II and III machines had Sega and NeoGeo emulators installed (mine still has both installed by the way) and game play elements were about difficult commands mixed in with clever sequences. Take this forward a bit further and the same two systems incorporated decent mixed stories and continuity in the games enhance the media capabilities being explored in the two avenues. The fighting game series KOF is an ardent testament to that and from there came the further boom of turn based strategy and role playing games which became akin to “user controlled novels” on computers. This adaptability of both game-play and media can be called as the turning curve of the gaming industry.
Because this was where a lot of business heads realized that the games could be used to simulate a lot of things, pretty much everything so the potential as a business commodity was obvious even from then on. The progress from then on was about enhancing the visual effects of the game, the additives were obvious the visuals needed more work so in came the influx of investment in gaming studios and the push for 3d graphics into gaming. That apex can be called as the secondary curve because once that was established, the potential for business gain via games became second to almost none. Hollywood movies will tell you the story of boom and fall without fail but games have the replay factor attached to them irrespective of their audience size that guarantees reward.
And this replay factor was cashed in next. We all can see the online capabilities being offered by games which as also paved way to players just buying the next powerup or update online. The concept of “buying all” is where we can point and say that gaming has devolved. So at a point where gaming was fun with added complexity like Baldur’s Gate, Ys, Metal Gear Solid, the games went on to become more about commodity value.
The biggest factor in all this is mobile gaming of course and here I point at the smartphone games which are purely centered on time killing. The problem occurs when the majority of the smartphone gamers are not regular gamers but more so there to just kill time. So when you give a game like Subway Surfers online buying advantages for the “normal” people, some level of competition envelopes between the console/PC games and the phone games. The niches are different, the categories are different, and the size is different. A game like Temple Run cannot be compared to Farcry 3 but ultimately when the games become about money then these things sidetrack and mix in.